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Taba Day 5 Episode 8

Updated: Dec 23, 2022

Day 5 6/30/2022


Out in the Wild

We stand on a trade road just outside the city gates. We head toward the wolf den that Sterling got a quest to take care of. We arrive right outside the cave. We set up a formation and Abcde sends their fox familiar in to try to lure them out, but as the fox retreats back towards us, the wolves follow. As soon as the fox gets back to the door, the wolves then retreat back inside, foiling our plan. We chat a bit and Abcde, who can speak to animals, heads into the cave to talk with the wolves. They then back out and we discuss what to do. Frustrated that it’s not going anywhere, Caleigh steps in front of the cave and casts daylight inside. The wolves are all looking directly at the light and are blinded. We fight the wolves. We kill all but 2 wolves. Chodrak and Everlee both tame a wolf and keep them as companions. We head back to Quetares after skinning the alpha wolf and taking its head, to show that we took care of the wolf pack.


In Quetares

Everlee, Chodrak, and Caleigh stay outside the city with their wolves. The rest of us head to the guild hall and take the head of the alpha, Sterling puts the head on the counter. We get the money, but the man’s papers are covered in blood. Sterling tries to get Abcde to clean it, but they say that it was worth more than 15 silver for almost losing a friend as the battle was rough. They clean the corner of one sheet to show what they could have done, and we head to the Guild of Adventurers to ask for a quest. Artimious is quite awkward as he talks to the man behind the counter as it’s been a long long time since he’s had to interact with anyone. Artimious is quite famous in the guild as he has apparently done a lot in the past. We ask for a quest to the north. The dwarf gives us a quest that’s old and hasn’t been touched in a while since most of the people in the guild in this town are not really worthwhile adventurers and they die, but he thinks we can do it. We take the quest and head to the hallway to see what the quest is while Abcde goes back to the dwarf to see why we shouldn’t come back, it’s because the town is a craphole. We look at the quest. It’s directed us to look for a mine that has stuff for the crafting of magical artifacts. They don't know exactly where it is, but there is an image of the entrance, a golden glowing door, covered in runes. Only those with sufficient magical knowledge can get it to open. Inside, the forge could make many wondrous items. The reward is 7 gold. If we can find and enter the mine, it goes up to 14. If you can find, enter, and safely bring another crew to it, the reward is 28 gold. We know we are going to walk for a while. We head to a leather working shop to sell the pelt and maybe the head. We sell for 40 silver, and head out of town, heading out the main gates. We head up, see our friends in the next valley. As we start walking down, a figure steps out of the shadows. The head is at a weird angle, the skin is lacerated many times, and slightly charred. Allerton stands.


(A quick note here, I've added these synopsis for people to go back and remind themselves about what happened or if people come in later and don't want to start at the beginning, they can read these really fast, but they are not a replacement for watching our videos as they are not full descriptions. If you don't want to video, you will miss most of the comedy and all of the fighting as I am not going to do a play by play of each attack. So, please check out our videos)


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